Pt Cruiser Parts Geek Fuel Injector Kit Review

STATS Twelvemonth: 2000-2003 ``````````````````````````````` Country: Us

Blazon: 5-Door Hatchback ``````````````` Host: GT3, 4 & 5

Cost: $17,980(GT3), $16,390 (GT4), $12,550 (GT5)

Length: 168.9" // Width: 67.0" // Top: 62.9"
Wheelbase: 103.0"
Overhang; @5' 6"
Track: 58" [F] 58.2" [R]
Ground Clear: 6.5"
Weight: two,799 lbs.
Wgt. Dist: 59/41%

Body Structure: unit of measurement steel
Layout: Front Engine / Front Drive
Tires: 195/65R-15
F. Suspension: Macpherson strut / coils / anti-roll bar
R. Susp: solid twist axle axle / tr. arms / coils / anti-roll bar
Brakes: vented discs / drums

*GT3 may take had full engine break-in. not sure if oil was changed
*GT4 Cruiser had oil modify performed.
*GT5 Cruiser had oil and no other maintenance

Engine: two.4 liter DOHC inline 4
Construction: aluminum block & head

````````````````````````````

GT3``````````````````````````````````GT5````
Tested hp: ````157 @ 5,000 rpm              148 @ 5,200
Tstd. Torque: 172 @ 4,000 rpm              165 @ 4,000

Credits per hp:  $114.52                      `$84.79
Pounds per HP:   17.83                           xviii.91
Hp per liter:          64.6                             sixty.9

Aspiration: normal
Fuel Syst: seq. multipoint fuel injection
Valves / Cyl: iv
Bore x Stroke; 3.44 x 3.99"
Pinch: ix.4:1

GT4 Redline: 6,000 // Rev Limit: 6,500

GT5 Idle: 750 // Redline: 6,000 // RPM Limit: 6,500

Transmission: 5-speed manual
Differential: open blazon

0-sixty mph:
GT3: 9.630 seconds
GT4: 9.716 seconds
GT5: 9.396 seconds


0-100mph:
GT3: 25.066 seconds
GT4: 24.583 seconds
GT5: 26.609 seconds

GT3: 17.375 @ 82 mph

GT4: 17.429 @ 84 mph

GT5: 17.349 @ 84 mph

thou K:

GT3: 30.861 @ 107.1 mph

GT4: 31.052 @ 107 mph

GT5: 31.279 @ 105 mph

GT3Test Track: 3:12.274
GT4 Test Expletive: Non Tested
GT5 Daytona Lap: ane:15.980


100-0 mph:
GT3: iii.533 seconds
GT4: iv.08 seconds
GT5: 5.500 seconds

Pinnacle Gear RPM @ 60 mph: 2850 rpm

Peak Speed at Redline:
1st: 32.6 mph
2nd: 52.1 mph'
3rd: 76.1 mph
quaternary: 105.viii mph
5th: 127.8 mph @ half dozen,000
rpms (GT3)
       123.47 mph @ five,750 rpms (GT4)
       119.3 mph @ 5,700 rpms (GT5)

ptcruiser_eiger.jpg


--------------------Exterior--------------------

Is it a car? A wagon? A rural post-delivery truck? Phone call-A-Geek vehicle?

My first GT3 surprise was this "thing"... the ungainly Chrysler PT Cruiser. My second? Polyphony eschewed the Dodge Neon, which I totally expected would take made it from GT2, and is a better racer than the top-heavy PT. It seems peradventure Chrysler felt they needed to promote the PT when GT3 was in evolution, which in the twelvemonth 2001 was a notwithstanding a fairly new model, and this is why it'south in the game all the same the Neon got nixed.

Even tho the PT Cruiser seems more than suited to exist the family unit gofer than it does a hot-hatch, it does accept a few claim. It is

inexpensive. In that location are no other American cars that can be bought from the $18,000 GT3 starts usa with; matter of fact, you can't start GT1 or 2 with an American at all. In GT4, it is non possible to purchase a PT from Day 1 unless you've transferred the $100,000 in credits from GT3. The PT also appears in GT5, simply since information technology's now a used car it may be hard to find. It's still cheap though; affair of fact it's at its cheapest in this game.

The PT is too surprsingly capable at beginning of whatsoever of these games, since it'll smoke the Dominicus Cup completely stock, and then move up thru the ranks with just a little help from Mopar. I'm not certain if it would make a good car for a novice player...only nosotros'll become to that later.

In real-life, there is also a GT version of the PT Cruiser, which is a ii-door. Oddly, we don't get a 2-door in either game, even tho it's probably more than capable every bit a race car. Instead, we go the lunkish five-door model.

Also, it seems Polyphony Digital has kept their charming habit of misquoting data, since real-life PT Cruisers counterbalance around iii,125 pounds. Or maybe Chrysler provided simulated info? Either mode, merely imagine if the game-auto slugged this much, it certainly wouldn't go very far! Cheers to this error, the PT starts in our games 326 pounds lighter than it should. Weight reductions remove a lot too; Stage One shaves only over 200 pounds, and Phase 2 brings information technology down to a manageable 2,490. In either GT3 or GT4, concluding stage three weight is two,378 pounds. During the Beginner's League, most folks won't need anything more than Stage one, which is hands affordable.

There'southward enough of internet info on the PT, about how it became one of Chrysler'southward strongest sellers and stuff, only I'g gonna skip it because it'south not all that interesting to gamers. Basically, I'm skipping it because I believe YOU would skip it. :)

ptcruiser_yosemite.jpg
Getting a lead at Yosemite

----------------ENGINE / DRIVETRAIN----------------

I'g certain nobody will be surprised when I bring upward the subject area of the PT'southward ability--or lack of it. What nosotros've got here is just a iv cylinder, but it's a rather big 4 with a mighty 4-inch stroke...that's where all that torque comes from. This is a rather torquey engine...perhaps something Chrysler customers crave is to have a bit of stomp when they're off to Red Lobster or Fuddrucker's, hauling other humans.

Only ane matter the PT Cruiser won't haul much of is donkey! It's non a race automobile, after all. The 6,000 rpm redline is a subtle giveaway hither...we're not dealing with a high-revving Civic or Neon engine, folks. Nigh of the power is created in the lower-5,000s, non exactly a four-cylinder's prime. Still, information technology's notable (in GT3) that a totally stock PT tin be punched in second gear off whatsoever starting line, and it will not over-rev or bog down...so long as y'all go along the revs above 5,000 at the start. And that's with the TCS off, too. That'due south what is chosen "torque", my friends. In GT4, this isn't possible with whatever of the "normal" (N) tires..just you lot can do it with sports.

MOPAR offers us a rather untypical lineup of parts (for an American) and GT3 or iv. We've got three NA tunes and the usual balancing, port / polish, computer, and frazzle / filter parts, merely what's unexpected are the two turbos (and GT5 adds a third)!  All this livens up the sluggish PT when we take it to the races, and then by the fourth dimension you're doing the FF Challenges (GT3 or iv), you'll probably need to first tweaking the motor a bit with your showtime natural-aspirated tune, mayhap. GT5'southward Muscle Car Championship in the Professional Series will require at a good stacking of power, but before this the PT won't see much action during A-spec, not without over-killing the game to death. The PT is a very good car for B-spec, though.

Monetarily, the big fat lemon here is the Phase 3 NA kit in GT3 or 4, which costs $70,000 yet only provides 332 hp at the most (GT3). Merely those of us with major pocket modify volition ever buy it. And then, volition we ever Need information technology? And then far, only the most extreme races require Stage three NA: the Pro-level FF Challenge in GT3 comes to heed; and most folks probably tackle this in a Borough or Integra, no doubt.

The majority of Gran Turismo iii racers will of course select the turbo anyways, which costs $58,000 less. Or they'll simply upgrade to a lighter, faster car. At the most, a PT with a Phase 2 turbo and all the right stuff will burn 317 hp @ five,100 rpm with 328.3 ft-lbs.  @ four,600 rpm and the NA parts yield 332 @ 5,600 rpms. GT4 provides slightly less: 299 bhp @ v,200 with 309 foot-pounds @ 4,000 from the Stage 2 turbo, or 313 and 323 from the Phase three NA kit. Hey that's proficient.

...Unfortunately, it'due south not enough. The best thing nigh the PT Cruiser is it volition rule most of the Beginner's League in GT3 or four, as well as some Pro-level and American events in GT4. It does accept its place, since it tin enter the Dominicus Loving cup, Clubman, FF series, NA & Turbo Tune series, Stars & Stripes, and others I'm perhaps forgetting. You WON'T need to fully tweak your engine to win whatsoever of these in GT3...thing of fact, light to medium-duty tuning will do. The Turbo Loving cup at Route xi, and Stars & Stripes at Seattle Ii volition be the most challenging events of the Cruiser's career early on.

But this is it. No matter what, the PT only hasn't got enough power to move on to the Amateur League. Oh, it'll win an Apprentice spot race hither and there, it'll still drip the Apprentice FF Challenge with surprisingly minimal tuning, but information technology won't rule the Amateurs with an aluminum fist the fashion information technology rules the Beginner's League. In the Pros, the PT can tackle the FF Challenge, only total weight-reductions are recommended. It may be able to stop the Seattle Enduro, too.

GT4's PT Cruiser will need more guts if you are to take it to some Pro-level races, and and so you'll need to brand sure the Ai is advisedly chosen and so there isn't anyone too difficult to race confronting. Only those who are counting their pennies will ever do this, yet; there are simply too many other (meliorate) cars waiting for them.

Like I said, most exotic MOPAR parts are unnecessary. Rarely will experienced GTers need fully-modifyable gears, full-limited slip, or install a triple-plate clutch, unless they're super-dedicated to this goofy auto. The PT is heavily prone to losing ability in corners every bit it leans, and so for the about function, a 1-way diff and sports suspension will help massively, unless y'all dig all that tire smoke. A single-plate clutch will put down the power. Get what I'm saying? We

don't need to spend a whole lot on this one early on!

It's a great car to kickoff the game off, but ultimately it gets left in the garage, collecting dust and inspiring spider web-users to write all nigh their first GT3 auto at their favorite online bulletin board.

GT5 is the exception to all of this. Similar I was proverb earlier, it doesn't encounter much employ in earlier A-spec races, then of a sudden in the Musculus Machine Championship it tin can be quite a sleeper, slaying some V8-powered monsters. At best, the 2.4 liter 4 tin can produce 261 @ 5,900 and 246 foot-pounds at iv,900 with a Stage 3 NA kit, and if that's not plenty, the final Stage 3 turbo tin can stack up to 334 horses @ v,900, matched with 300 foot-pounds at 5,400 !  Equally nosotros shall see, it's not actually power that makes this engine special, it's torque. Torque comes into play almost of all as we're trying to movement this ane out of slower areas, and it's often those middle-ish rpms that nosotros'll experience this.

pt_cones.jpg

------------------CHASSIS / Treatment---------------------

The results aren't in still, but I'm casting my vote. This may be THE clumsiest front end-bulldoze automobile y'all'll ever drive in a videogame! Oh, there are some klutzes out there: the Mazda Demios, the Honda Lifes, the Taurus SHOs...but none of these even comes close to the PT Cruiser!

I mean here's the bargain. Surely many of the cars mentioned above kickoff on our Worst Treatment listing, but you can at least Tune them to react better once y'all've got some coin! The PT? Fifty-fifty with soft tires and a semi-racing suspension, it scales off the chart, and will proudly disappoint yous again and over again once yous're really trying to assault some of GT3's more than challenging races, which is why I recommend just sticking to the front-drive races at a more advanced level.

The main affair to watch for; actually, the only major error the PT has, is understeer. But....we're talking LOTS and LOTS of understeer! Hoards of it! You tin tune and tune till your fingers are raw...it won't make a difference. Part of this is the physics engine, which puts more realism into our games, but most of it must be derived from the way the PT handles in real-life, which is what the physics engine is supposed to exist replicating, anyways.

Early on when the races are slow, you can get away with driving your PT, letting information technology do its thing, and it won't matter. After in some of the tougher A-license races where yous'll demand to accept upward unabridged corner paths just to avert a wall, the PT can no longer hide its worst beliefs. So there's not much to add here.

Oh, and using the E-brake shouldn't be a habit till yous've got over 200 hp, or your lead in a race is comfortable. Weaker cars suffer from lost speed even if you lot bleep your e-brake a split second, and whatsoever fourth dimension you'll relieve in corners gets added dorsum on (and then some) as the impuissant Cruiser gets back on its feet and the engine struggles.

Sports suspension & tires, maybe some medium slicks in the Route 11 Turbo Cup ....that'southward all yous'll need, actually, if you're good in GT3. At the Pro level, you lot tin buy more exotic parts. Simply similar I said, the PT won't get far in most of these races. In GT4, I institute myself using "road" tires (N3) for the Lord's day Cup, just upgraded to medium sport tires (S2) for everything else.

In GT5, the PT is slightly improved. Yes it yet understeers, and nonetheless has a habit of breaking away its inside bicycle if at least Stage 1 ability is beingness used (and no limited-sideslip), but in this game the PT offers somewhat better damage control.

In my offset PT Cruiser race at Eiger Norwand, I even experimented a bit and let the "Curser" go a footling besides deep into the get-go hairpin. Yes, the car understeered heavily, simply I could at to the lowest degree manage to get it turned thru the hairpin without any sort of massive calamities. GT5, with its Seasonal events, happens to exist the best game for a prospective driver to brand some serious bucks with piddling endeavor (in comparison to GT3 and four). But during A-spec mode it'southward non oft we'll actually

demand a PT Cruiser until (oddly) nosotros are in the Professional Serial.

Summary
Perhaps if this car had a longer career, it would be worth it for most folks, but by the fourth dimension the PT has left Seattle's Stars & Stripes (GT3) or the Clubman Cup (GT4), pack upward the truck 'cause it'due south by and large all over.

white_ptcruiser.jpg


PROS--------------------------------------------- one). Lowly priced in any of the three Gran Turismos. We can begin to vanquish GT3 immediately, since this auto costs less than the 18,000 credits GT3 starts us with.

2). Good vehicle to start the game in GT3 or iv

 since it'll hands out-pace many others during easy races while information technology's stock, or maybe with a few engine mods. The PT starts later in GT5, but still has its uses here and at that place.

three). A bit of a novelty with its retro advent.

4). Torquey engine. In the 3rd game, second-gear launches always a possibility, fifty-fifty while the car is stock. (Non true in GT4, though).

5). Neat stability while braking (truest in GT5).

CONS---------------------------------------------- one). That 'retro' thing I mentioned in Pro #3. Quite a few find the PT Cruiser (along with a slew of other Chrysler products) ugly...could care less if they're innovative or nostalgic. Too, the PT Cruiser was new when GT3 was released (2001), but were a bit dated by the time GT4 hit the shelves in 2004, and bordering on ancient in 2010 (GT5).

2). Poor acceleration, lowish overall speed.

three). Even when lightly-tweaked, the PT'due south torque tends to spin wheels...a lot of the front-drive traction gets wasted unless the commuter is wussing out with a TCS system. Though this looks actually cool at times, exit speed is getting lost in droves every bit we're having some Fast & Furious Fun.

iv). Short-career syndrome. The PT enters the games with a BANG, but information technology's all over soon for most folks, especially if they're non so experienced.

5). Many of the parts one can buy air current up being a waste of credits... go useless in the long run. How many of us really needed that racing suspension, carbon brake pads, or Stage 3 NA tune? Ignore this one if yous're experienced and can have on more challenging races, or are playing GT5.

vi). Poor out-of-corner traction due to a loftier heart of gravity that forces the PT to lean alot. Whatsoever FWD reward gets lost until you tune the chassis, but nevertheless....

seven). ...Decumbent to understeer and sliding. Poor drivers may experience plenty of fishtailing too, equally the goofy 5-door passenger area gets tossed around.

Published: sometime in summer of 2006
Edited for GT4 content: ?
Edited for GT5 content: November 25, 2011 and again on November 26, 2013

ptcones_close.jpg
Go Pt "Curser!!"

bartleysump1943.blogspot.com

Source: http://www.gtcarreviews.com/id37.html

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